X3DCappedCylinder
cap_class: X3DSphere
cylinder_class: X3DCylinder
__init__(self, starts, ends, radius=1, cylinder_class=None, cap_class=None, cap_offset=0, use_caps=(True, True), **opts):
LLM Docstring
Build a capped cylinder (a cylinder plus end-cap spheres/disks) between two endpoints.
args:Anythe cylinder-defining arguments
opts:Anystyling and geometry options