X3DCappedCylinder

cap_class: X3DSphere
cylinder_class: X3DCylinder

 

__init__(self, starts, ends, radius=1, cylinder_class=None, cap_class=None, cap_offset=0, use_caps=(True, True), **opts): 

LLM Docstring

Build a capped cylinder (a cylinder plus end-cap spheres/disks) between two endpoints.

  • args: Any

    the cylinder-defining arguments

  • opts: Any

    styling and geometry options


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